Character and Player Systems
Structured player state, identity, and progression systems that support roleplay-first servers.
FrameworkZ is currently in active early development. APIs and formats may still shift. It is designed for iterative server testing, modular extension, and clear separation between framework, gamemode, and plugin layers.
Structured player state, identity, and progression systems that support roleplay-first servers.
Reusable faction and entity modules for persistent worlds and multi-group roleplay operations.
Shared interfaces and networking patterns to keep client/server state aligned and predictable.
Built to power dedicated gamemodes such as Life RP without duplicating base logic.